• Casey Maloney Rosales Muller
    • 214 Summit Ave E #302
    • Seattle, WA 98102
    • 213.675.5793
    • casey @ null-terminated.com


    • EDUCATION
      • Massachusetts Institute of Technology, 1998-2003. Cambridge, MA.
        • Master of Engineering in Elec. Eng. and Computer Science, May 2003.
        • Bachelor of Science in Computer and Electrical Science, May 2003.
        • Bachelor of Science in Comparative Media Studies, May 2003.

        • Graduate GPA: 4.8/5.0
        • Undergraduate GPA: 4.2/5.0

        • GRE: Verbal: 700/800, Quantitative: 790/800, Analytical: 800/800

        • Relevant Courses: COMPUTER SCIENCE: Software Engineering Lab, Computer System Engineering, Algorithms, Computer Graphics, Advanced Graphics: Computer Animation, Computer Networks, Network and Computer Security, Embodied Intelligence, Theory of Computation, ELECTRICAL ENGINEERING: Printed Circuit Board Design and Fabrication, Digital Electronics Lab, FILM, VIDEO, GAMES: Intro to Game Design, Advanced Video, Film Analysis, Special Effects for New Cinema, Evolving Documentary, Advanced Computational Media Design.

        • Awards: Java Programming (third place and "most extensible"), OME Academic Awards.


      • The Thacher School, 1994-1998. Ojai, CA.
        • National Advanced Placement Scholar, National Merit Finalist. The Summer Science Program, 1997.


    • PROFESSIONAL EXPERIENCE
      • Jamglue.com, Seattle, WA
        • co-Founder, 2006-present.
        • * Involved in every aspect of founding Jamglue.com: idea, funding, engineering, design, marketing, hiring, etc.
        • * Used Ruby on Rails, MySQL, ActionScript, Amazon S3/EC2 to build from scratch an innovative online music remixing community and tools.
        • * Oct 2007 stats: 7.5M pageviews, 23 Terabytes streamed media.
      • Rhythm & Hues Studios, Los Angeles, CA


        • Software Engineer, 2003-2005.
        • * Added features and fixed bugs in C++ Linux compositing software actively used in a real production environment on major movies.
        • * Tackled and resolved long-standing engineering issues as a junior programmer. Productive contributor from the first month.
        • * Refactored and improved a large quantity of code for a rewrite from legacy BX/ViewKit/Motif with Irix roots to a modern Qt Linux application. Collaborated with artists to determine accompanying changes to design and function.
        • * Fixed and took ownership of shared libraries. Participated in code reviews, used CVS and custom bugtracking software.


      • Microsoft Corporation, Redmond, WA Microsoft Games Studios - Mythica team; Role Playing, Adventure and Technology group
        • Software Design Engineer Intern, Summer 2002.
        • * Worked on DirectX graphics engine in Visual C++ for innovative Norse-themed MMORPG on PC.
        • * Wrote custom vertex and pixel shaders with artist input on aesthetics. Made icy objects and snow sparkles.
        • * Participated in code reviews, design meetings; used SourceSafe and Project Studio for group coordination.


    • ACADEMIC EXPERIENCE


      • NYU Media Research Lab, New York, NY
        • Research Assistant, 2005-2006.
        • * Designed and built graphical and audio applications for novel interfaces.
        • * Created games, musical instruments, and educational tools, exhibited at the New York Hall of Science and SIGGRAPH 2006.
        • * Helped to design biological visualization tools with researchers from the Biology department.


      • MIT Media Lab: Media & Networks group, Cambridge, MA
        • Research Assistant, 2002-2003.
        • Undergraduate Researcher, 1998-2002.
        • * Developed research projects, oversaw hiring and managing of undergrads and all aspects of production.
        • * Programmed research projects in C/C++, Java, perl, and Isis/Scheme. Solved problems using OpenGL, DirectX, TCP/IP, SQL, video capture, MPEG decoding, data hiding, and physical interfaces under Linux, Windows, Digital Unix, and PIC and 8051 processors. Managed code with CVS. System administration.
        • * Created unique interactive installations to demonstrate concepts, including: a robotic air-hockey table, an intelligent tablecloth with sensors and buttons embroidered in conductive thread, an early wearable mediajacket with embedded PC/104 computer, and a lasertag-controlled media library.
        • * Designed, fabricated, and soldered digital circuits. Designed and fabricated cases and connectors.
        • * Collaborated with several technical groups including managerial tasks. Created visuals and presentations.


      • MIT Media Lab: Interactive Cinema group, Cambridge, MA
        • Independent Study in Visual Effects, Spring 2003.
        • * Created visual effects software in C++ and MEL. Digital grader/ video corrector, crowd animation system.
        • * Shot video and employed Maya, Premiere, Mental Ray to create effects.
        • Associate Advisor for "Evolving Documentary", 1999-2000
        • * Helped run video documentary seminar for incoming freshmen. Taught digital video, Media 100.


      • MIT Information Systems: Network Security Team, Cambridge, MA
        • Student Staff, 2000-2002.
        • * Assisted in detection and repair of security holes. Responded to external intrusion reports.


    • SKILLS
      • * Software Dev: C/C++, Ruby on Rails, perl, Java, ActionScript, Qt, DirectX, OpenGL, SQL, networking, graphics shaders, video, audio, etc.
      • * Hardware Dev: 8051 and PIC microprocessors, digital circuits, computer-controlled rapid prototyping, sensors, motors, infrared communications, soldering, cable crimping, etc.
      • * Video/graphic programs: Adobe Photoshop, Alias|Wavefront Maya, Final Cut Pro, DVD Studio Pro, Avid DV Xpress, Adobe After Effects, Media 100, Discreet Combustion, The Gimp, Adobe Premiere, Mental Ray.
      • * Other: Basketball, photography, music recording, bass guitar, carpentry, a cappella singing, game design, fencing, CSS/HTML/Javascript/RSS, new media.


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